# Is it possible to play a 3d event as 2d and ignore position?

**URL:** <https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058>\
**Category:** FMOD Studio\
**Tags:** cpp\
**Created:** [January 4, 2024, 1:33pm UTC](https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058 "2024-01-04T13:33:57Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Pindrought](https://avatars.discourse-cdn.com/v4/letter/p/f05b48/32.png) [@Pindrought](https://qa.fmod.com/u/Pindrought)\
**Post date:** [January 4, 2024, 1:33pm UTC](https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058/1 "2024-01-04T13:33:57Z")

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Is there a way to play a 3d timeline as a 2d sound?

The only solution I know of is to duplicate the same event but remove the spatializer effects.

If this is the only option that is fine, but I just wanted to make sure before I have duplicate events of every sound that might need to be playable without 3d space considerations.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 5, 2024, 3:28am UTC](https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058/2 "2024-01-05T03:28:25Z")

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Hi,

An option may be to [Bypass](https://fmod.com/docs/2.02/studio/glossary.html#bypass) the spatializer effect on the event:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9307ef27cdedfb7aed0487db7eae8568ac1de5d0.png)  
Hopefully, this is the functionality you are looking for.

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<div class="post-metadata">

**Author:** ![Pindrought](https://avatars.discourse-cdn.com/v4/letter/p/f05b48/32.png) [@Pindrought](https://qa.fmod.com/u/Pindrought)\
**Post date:** [January 5, 2024, 4:08am UTC](https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058/3 "2024-01-05T04:08:58Z")

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I know about using a bypass when in the FMOD Studio application, but is it possible to enable the bypass via code to avoid needing the duplicate event in my banks file?

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 5, 2024, 4:56am UTC](https://qa.fmod.com/t/is-it-possible-to-play-a-3d-event-as-2d-and-ignore-position/21058/4 "2024-01-05T04:56:44Z")

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Hi,

Yes, it is possible to enable bypass via code: [FMOD Studio | Core API Reference - DSP::setBypass](https://fmod.com/docs/2.02/api/core-api-dsp.html#dsp_setbypass). You will have to get a reference to the DSP first: [FMOD Engine | Core API Reference - Channel::getDSP](https://fmod.com/docs/2.02/api/core-api-channelcontrol.html#channelcontrol_getdsp).

Hope this helps
