# Is it possible to record offline data to be used in Fmod Profiler?

**URL:** https://qa.fmod.com/t/is-it-possible-to-record-offline-data-to-be-used-in-fmod-profiler/16593
**Category:** FMOD Engine
**Created:** [December 24, 2020, 5:21am UTC](https://qa.fmod.com/t/is-it-possible-to-record-offline-data-to-be-used-in-fmod-profiler/16593 "2020-12-24T05:21:12Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![kabraxis](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/kabraxis/32/27_2.png) [@kabraxis](https://qa.fmod.com/u/kabraxis)
#### Post date: [December 24, 2020, 5:21am UTC](https://qa.fmod.com/t/is-it-possible-to-record-offline-data-to-be-used-in-fmod-profiler/16593/1 "2020-12-24T05:21:13Z")

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Is there a way to capture API calls from the game and pack them as .fspackage to be inspected by Studio Profiler, without connecting and recording with FMOD Profiler? I thought CommandReplay class helps with this but I couldn’t find any mention of saving for Profiler in it’s API documentation.

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### Author: ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)
#### Post date: [January 4, 2021, 10:22pm UTC](https://qa.fmod.com/t/is-it-possible-to-record-offline-data-to-be-used-in-fmod-profiler/16593/2 "2021-01-04T22:22:48Z")

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It’s not exactly possible (without some hacking and caveats) as Studio captures additional information separate from the replay. However if you are already capturing a replay from code you can use code to play it back also. We have an example of this in our API package, the Studio API example called recording\_playback.
