# Is my Event Virtualising when it shouldn't?

**URL:** <https://qa.fmod.com/t/is-my-event-virtualising-when-it-shouldnt/21165>\
**Category:** FMOD Studio\
**Created:** [January 29, 2024, 12:56pm UTC](https://qa.fmod.com/t/is-my-event-virtualising-when-it-shouldnt/21165 "2024-01-29T12:56:25Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![magrotten](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/magrotten/32/3968_2.png) [@magrotten](https://qa.fmod.com/u/magrotten)\
**Post date:** [January 31, 2024, 2:53pm UTC](https://qa.fmod.com/t/is-my-event-virtualising-when-it-shouldnt/21165/3 "2024-01-31T14:53:44Z")

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thanks Connor,

I’ve realised I might be misunderstanding the profiler as per Jeff’s explanation on an older post here - [Reading the Profiler: Instances - #2 by joseph](https://qa.fmod.com/t/reading-the-profiler-instances/18453/2)

So in my screenshot above, all of the **Playing** events are **Active** , so none are Virtual…

I now understand that virtualised events are a lighter shade of yellow like this:  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4fb4421f171a7709f19a474762d99b8e67e880bb.png)

The other 42 from top post are un-released - is that a problem, do they consume any resources?  
If not I suppose they can be ignored and code doesn’t need to force release somehow, which might make them impossible to stop if their actor gets destroyed in game

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