# Is one Event occupies one channel?

**URL:** https://qa.fmod.com/t/is-one-event-occupies-one-channel/16909
**Category:** Unreal Engine
**Created:** [March 19, 2021, 11:36am UTC](https://qa.fmod.com/t/is-one-event-occupies-one-channel/16909 "2021-03-19T11:36:19Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![bart\_kamski](https://avatars.discourse-cdn.com/v4/letter/b/c2a13f/32.png) [@bart\_kamski](https://qa.fmod.com/u/bart_kamski)
#### Post date: [March 19, 2021, 11:36am UTC](https://qa.fmod.com/t/is-one-event-occupies-one-channel/16909/1 "2021-03-19T11:36:19Z")

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Hello,

I am using FMod with UE4 and I got simple question:

Is one event always occupies only one channel no matter how many sounds are playing at the same time. Or every sound in the event needs separate channel.

Thank you.

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<div class="post-metadata">

### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [March 21, 2021, 10:38pm UTC](https://qa.fmod.com/t/is-one-event-occupies-one-channel/16909/2 "2021-03-21T22:38:40Z")

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The number of channels used by an event can vary, but it’s usually at least one channel per event instance, and could be many more. As a result, the more events and the more instances of each event you have playing at the same time, the more channels exist.
