# Is that possible to play FMOD Audio while in editor without hitting play?

**URL:** <https://qa.fmod.com/t/is-that-possible-to-play-fmod-audio-while-in-editor-without-hitting-play/12905>\
**Category:** Unreal Engine\
**Created:** [January 4, 2017, 8:49am UTC](https://qa.fmod.com/t/is-that-possible-to-play-fmod-audio-while-in-editor-without-hitting-play/12905 "2017-01-04T08:49:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![vitaliiboiko](https://avatars.discourse-cdn.com/v4/letter/v/ad7895/32.png) [@vitaliiboiko](https://qa.fmod.com/u/vitaliiboiko)\
**Post date:** [January 4, 2017, 8:49am UTC](https://qa.fmod.com/t/is-that-possible-to-play-fmod-audio-while-in-editor-without-hitting-play/12905/1 "2017-01-04T08:49:40Z")

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Seems like the whole powerfull UE4 idea of getting animations done in sequencer in realtime without playing it each time dissapears.

I`ve triet to wrap up components and call Play while in editor but seems it doesn`t work.
