# Is there a release date for UE4.24 integration?

**URL:** <https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318>\
**Category:** Unreal Engine\
**Created:** [December 15, 2019, 8:20pm UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318 "2019-12-15T20:20:39Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![nikdouglas](https://avatars.discourse-cdn.com/v4/letter/n/67e7ee/32.png) [@nikdouglas](https://qa.fmod.com/u/nikdouglas)\
**Post date:** [December 15, 2019, 8:20pm UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/1 "2019-12-15T20:20:39Z")

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I guess the title says it all.

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**Author:** ![Ardeni](https://avatars.discourse-cdn.com/v4/letter/a/65b543/32.png) [@Ardeni](https://qa.fmod.com/u/Ardeni)\
**Post date:** [December 16, 2019, 4:07pm UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/2 "2019-12-16T16:07:10Z")

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Yeah, we are waiting for 4.24 version too 🙂

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<div class="post-metadata">

**Author:** ![i4ugui](https://avatars.discourse-cdn.com/v4/letter/i/ed8c4c/32.png) [@i4ugui](https://qa.fmod.com/u/i4ugui)\
**Post date:** [December 19, 2019, 7:39am UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/3 "2019-12-19T07:39:44Z")

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Released 4.24 plugin with compile warnings and the attached fmod audio component cause a crash.  
Did someone experience these problems too?

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<div class="post-metadata">

**Author:** ![nikdouglas](https://avatars.discourse-cdn.com/v4/letter/n/67e7ee/32.png) [@nikdouglas](https://qa.fmod.com/u/nikdouglas)\
**Post date:** [December 19, 2019, 9:28am UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/4 "2019-12-19T09:28:38Z")

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Yes, got the same. Here’s a snippet of the log output:  
Unhandled Exception: EXCEPTION\_STACK\_OVERFLOW

UE4Editor\_CoreUObject  
UE4Editor\_CoreUObject  
UE4Editor\_CoreUObject  
UE4Editor\_CoreUObject  
UE4Editor\_CoreUObject  
UE4Editor\_CoreUObject  
UE4Editor\_FMODStudio!UFMODAudioComponent::PlayInternal() [f:\jk\workspace\2.0\_ue4.24\_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:589]  
UE4Editor\_FMODStudio!UFMODAudioComponent::Activate() [f:\jk\workspace\2.0\_ue4.24\_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:418]  
UE4Editor\_FMODStudio!UFMODAudioComponent::PlayInternal() [f:\jk\workspace\2.0\_ue4.24\_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:664]  
UE4Editor\_FMODStudio!UFMODAudioComponent::Activate() [f:\jk\workspace\2.0\_ue4.24\_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudio\private\fmodaudiocomponent.cpp:418]

… goes on for another 8000 odd lines

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<div class="post-metadata">

**Author:** ![threefields](https://avatars.discourse-cdn.com/v4/letter/t/e95f7d/32.png) [@threefields](https://qa.fmod.com/u/threefields)\
**Post date:** [December 19, 2019, 2:10pm UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/5 "2019-12-19T14:10:14Z")

</div>

Replacing the Activate function with the following code fixes the crash.

```
void UFMODAudioComponent::Activate(bool bReset)
{
	bool bShouldActivate = ShouldActivate();

	Super::Activate(bReset);

	if (bReset || bShouldActivate)
	{
		Play();
	}
}
```

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<div class="post-metadata">

**Author:** ![EnnArr](https://avatars.discourse-cdn.com/v4/letter/e/e47c2d/32.png) [@EnnArr](https://qa.fmod.com/u/EnnArr)\
**Post date:** [December 19, 2019, 5:01pm UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/6 "2019-12-19T17:01:03Z")

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Getting errors on activation also.

[2019.12.19-16.57.21:132][371]LogWindows: Error: === Critical error: ===  
[2019.12.19-16.57.21:132][371]LogWindows: Error:  
[2019.12.19-16.57.21:132][371]LogWindows: Error: Fatal error!  
[2019.12.19-16.57.21:132][371]LogWindows: Error:  
[2019.12.19-16.57.21:132][371]LogWindows: Error: Unhandled Exception: EXCEPTION\_STACK\_OVERFLOW  
[2019.12.19-16.57.21:132][371]LogWindows: Error:  
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7eb252 UE4Editor-CoreUObject.dll!StaticFindObjectFastInternalThreadSafe() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:529]  
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7eb1d6 UE4Editor-CoreUObject.dll!StaticFindObjectFastInternal() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjecthash.cpp:636]  
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7cc0b3 UE4Editor-CoreUObject.dll!StaticFindObjectFast() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:297]  
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7cbca6 UE4Editor-CoreUObject.dll!StaticFindObject() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:374]  
[2019.12.19-16.57.21:132][371]LogWindows: Error: [Callstack] 0x00007ff82e7ba6c1 UE4Editor-CoreUObject.dll!ResolveName() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:750]  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff82e7cbb96 UE4Editor-CoreUObject.dll!StaticFindObject() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:359]  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff82e7ba92f UE4Editor-CoreUObject.dll!FSoftObjectPath::ResolveObjectInternal() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\softobjectpath.cpp:439]  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff82e7baa3b UE4Editor-CoreUObject.dll!FSoftObjectPath::ResolveObjectInternal() [c:\users\xxxx\documents\ue24\engine\source\runtime\coreuobject\private\uobject\softobjectpath.cpp:429]  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a625d7a UE4Editor-FMODStudio.dll!UnknownFunction []  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a60d857 UE4Editor-FMODStudio.dll!UnknownFunction []  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a6267ac UE4Editor-FMODStudio.dll!UnknownFunction []  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a60d857 UE4Editor-FMODStudio.dll!UnknownFunction []  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a6267ac UE4Editor-FMODStudio.dll!UnknownFunction []  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a60d857 UE4Editor-FMODStudio.dll!UnknownFunction []  
[2019.12.19-16.57.21:133][371]LogWindows: Error: [Callstack] 0x00007ff80a6267ac UE4Editor-FMODStudio.dll!UnknownFunction []

---

<div class="post-metadata">

**Author:** ![nikdouglas](https://avatars.discourse-cdn.com/v4/letter/n/67e7ee/32.png) [@nikdouglas](https://qa.fmod.com/u/nikdouglas)\
**Post date:** [December 19, 2019, 8:49pm UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/7 "2019-12-19T20:49:56Z")

</div>

Thanks, I’ll try this out. I guess it;ll get patched soon anyway.

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<div class="post-metadata">

**Author:** ![i4ugui](https://avatars.discourse-cdn.com/v4/letter/i/ed8c4c/32.png) [@i4ugui](https://qa.fmod.com/u/i4ugui)\
**Post date:** [December 20, 2019, 8:49am UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/8 "2019-12-20T08:49:35Z")

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Yes, **threefields** suggest good solution.  
But there is another problem after a close app, sometimes it hanging on in memory forever.  
Maybe **threefields** investigating this problem too? 🙂

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<div class="post-metadata">

**Author:** ![FyreNight](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fyrenight/32/883_2.png) [@FyreNight](https://qa.fmod.com/u/FyreNight)\
**Post date:** [December 28, 2019, 7:20am UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/10 "2019-12-28T07:20:47Z")

</div>

Anyone elses plugin crash engine when you click the “Help” button in top left?

Assertion failed: CurrentSectionExtensionHook == NAME\_None && !bSectionNeedsToBeApplied [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Slate/Private/Framework/MultiBox/MultiBoxBuilder.cpp] [Line: 197]

UE4Editor\_Core  
UE4Editor\_Core  
UE4Editor\_Slate  
UE4Editor\_FMODStudioEditor!FFMODStudioEditorModule::AddHelpMenuExtension() [f:\jk\workspace\2.0\_ue4.24\_win64\integrations\ue4\temp\fmodstudio\hostproject\plugins\fmodstudio\source\fmodstudioeditor\private\fmodstudioeditormodule.cpp:368]  
UE4Editor\_FMODStudioEditor!TBaseRawMethodDelegateInstance\<0,FFMODStudioEditorModule,void \_\_cdecl(FMenuBuilder &)\>::ExecuteIfSafe() [c:\data\ue4\unreal engine\4.24\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:541]  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_ToolMenus  
UE4Editor\_ToolMenus  
UE4Editor\_ToolMenus  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_Slate  
UE4Editor\_ApplicationCore  
UE4Editor\_ApplicationCore  
UE4Editor\_ApplicationCore  
UE4Editor\_ApplicationCore  
user32  
user32  
UE4Editor\_ApplicationCore  
UE4Editor  
UE4Editor  
UE4Editor  
UE4Editor  
UE4Editor  
kernel32  
ntdll

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<div class="post-metadata">

**Author:** ![DaveFace](https://avatars.discourse-cdn.com/v4/letter/d/c68b51/32.png) [@DaveFace](https://qa.fmod.com/u/DaveFace)\
**Post date:** [January 3, 2020, 11:00am UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/11 "2020-01-03T11:00:05Z")

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So no fix in sight for this yet? Any FMOD component in the world crashes the editor as soon as I enter play mode - if auto activate is set to off it doesn’t immediately crash, but it then crashes as soon as you try to play it. Components spawned in code (/blueprints) seem to be fine.

Edit: Sorry, that was a lie. It crashes when I try to spawn some components too.

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<div class="post-metadata">

**Author:** ![Sundae](https://avatars.discourse-cdn.com/v4/letter/s/c4cdca/32.png) [@Sundae](https://qa.fmod.com/u/Sundae)\
**Post date:** [January 6, 2020, 7:43am UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/12 "2020-01-06T07:43:36Z")

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Are the devs still on holiday? it’s been half a month for fatal crash without any solution. Can’t even open the Help menu without crashing.

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<div class="post-metadata">

**Author:** ![sadowickproduction](https://avatars.discourse-cdn.com/v4/letter/s/ccd318/32.png) [@sadowickproduction](https://qa.fmod.com/u/sadowickproduction)\
**Post date:** [January 6, 2020, 9:43pm UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/13 "2020-01-06T21:43:43Z")

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Australia is in a state of emergency due to fires right now. Im sure 4.24 compatibility is coming.

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 7, 2020, 2:53am UTC](https://qa.fmod.com/t/is-there-a-release-date-for-ue4-24-integration/15318/14 "2020-01-07T02:53:44Z")

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Apologies for the delay, the integration will be fixed for our next release which should only be about a week or so away.

In the meantime I have updated our github page and add the fixes there:

> **[fmod/ue4integration](https://github.com/fmod/ue4integration/tree/2.0-UE4.24)**
>
> FMOD Studio UE4 Integration. Contribute to fmod/ue4integration development by creating an account on GitHub.
