# Is there a way to import FMOD without certain platform plugins?

**URL:** <https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519>\
**Category:** Unity\
**Created:** [November 14, 2022, 9:14am UTC](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519 "2022-11-14T09:14:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![fumeijoe](https://avatars.discourse-cdn.com/v4/letter/f/f04885/32.png) [@fumeijoe](https://qa.fmod.com/u/fumeijoe)\
**Post date:** [November 14, 2022, 9:14am UTC](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519/1 "2022-11-14T09:14:14Z")

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I’d like to exclude as many unused platform plugins as possible to reduce project size but I’ve been unable to do that without it causing problems. Are there instructions for doing this?

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [November 14, 2022, 11:43am UTC](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519/2 "2022-11-14T11:43:17Z")

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You should be able to remove the libs of each platform (i.e. FMOD/platforms/tvos/lib) without causing problems. I don’t get any errors if I don’t remove the platforms settings in the platform src directory.

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**Author:** ![fumeijoe](https://avatars.discourse-cdn.com/v4/letter/f/f04885/32.png) [@fumeijoe](https://qa.fmod.com/u/fumeijoe)\
**Post date:** [November 14, 2022, 4:58pm UTC](https://qa.fmod.com/t/is-there-a-way-to-import-fmod-without-certain-platform-plugins/19519/3 "2022-11-14T16:58:24Z")

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Ahh just the libs… Thank you!
