# Is there a way to mark individual events to never go virtual?

**URL:** <https://qa.fmod.com/t/is-there-a-way-to-mark-individual-events-to-never-go-virtual/20032>\
**Category:** FMOD Engine\
**Created:** [March 28, 2023, 8:07am UTC](https://qa.fmod.com/t/is-there-a-way-to-mark-individual-events-to-never-go-virtual/20032 "2023-03-28T08:07:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![chrane](https://avatars.discourse-cdn.com/v4/letter/c/f1d935/32.png) [@chrane](https://qa.fmod.com/u/chrane)\
**Post date:** [March 28, 2023, 8:07am UTC](https://qa.fmod.com/t/is-there-a-way-to-mark-individual-events-to-never-go-virtual/20032/1 "2023-03-28T08:07:56Z")

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We are implementing a feature that requires PCM data from some events to drive some game mechanics but we dont want these events to actually be audible. What would be the best way to achieve this?

For obtaining the PCM data, we are thinking of making a custom plug-in, and use the PCM read callback.

Thanks!

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [March 28, 2023, 11:05pm UTC](https://qa.fmod.com/t/is-there-a-way-to-mark-individual-events-to-never-go-virtual/20032/2 "2023-03-28T23:05:45Z")

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Hi,

Yes, our Priority system allows for `Events` to never go virtual when their priority is set to `Highest`. You can read more here [FMOD Studio | Event Macros Draw Reference - Priority](https://fmod.com/docs/2.02/studio/event-macro-controls-reference.html#priority).

Hope this helps!
