# Is there a way to randomize playlists in several multi sound in a same way? Like Random Seed.

**URL:** <https://qa.fmod.com/t/is-there-a-way-to-randomize-playlists-in-several-multi-sound-in-a-same-way-like-random-seed/12744>\
**Category:** FMOD Studio\
**Created:** [October 12, 2016, 12:28pm UTC](https://qa.fmod.com/t/is-there-a-way-to-randomize-playlists-in-several-multi-sound-in-a-same-way-like-random-seed/12744 "2016-10-12T12:28:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![sZXZ](https://avatars.discourse-cdn.com/v4/letter/s/94ad74/32.png) [@sZXZ](https://qa.fmod.com/u/sZXZ)\
**Post date:** [October 12, 2016, 12:28pm UTC](https://qa.fmod.com/t/is-there-a-way-to-randomize-playlists-in-several-multi-sound-in-a-same-way-like-random-seed/12744/1 "2016-10-12T12:28:11Z")

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I have 12 tracks for every note and change pitch based on user input  
And if i do that it plays different multi sound with different sound with different pitch  
So can i connect this multi sounds in some way? Like random seed value for every of it’s playlists. So it would play same multi sound position.

It works now but it would sound a bit better with same sounds.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [October 12, 2016, 11:29pm UTC](https://qa.fmod.com/t/is-there-a-way-to-randomize-playlists-in-several-multi-sound-in-a-same-way-like-random-seed/12744/2 "2016-10-12T23:29:20Z")

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> [@](#):
>
> I have 12 tracks for every note and change pitch based on user input  
> And if i do that it plays different multi sound with different sound with different pitch  
> So can i connect this multi sounds in some way? Like random seed value for every of it’s playlists. So it would play same multi sound position.
> 
> It works now but it would sound a bit better with same sounds.

If I’m interpreting your question correctly, you want all the sound modules in an event to be subject to the same pitch adjustment. Have you considered automating the pitch dial found in the event’s macro controls on a parameter controlled by user input?
