# Is there a workflow for loading banks from packages?

**URL:** <https://qa.fmod.com/t/is-there-a-workflow-for-loading-banks-from-packages/21009>\
**Category:** Unity\
**Tags:** unity\
**Created:** [December 19, 2023, 5:39pm UTC](https://qa.fmod.com/t/is-there-a-workflow-for-loading-banks-from-packages/21009 "2023-12-19T17:39:28Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![gtzpower1](https://avatars.discourse-cdn.com/v4/letter/g/3bc359/32.png) [@gtzpower1](https://qa.fmod.com/u/gtzpower1)\
**Post date:** [December 19, 2023, 5:39pm UTC](https://qa.fmod.com/t/is-there-a-workflow-for-loading-banks-from-packages/21009/1 "2023-12-19T17:39:28Z")

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We would like to create packages that are shared across projects. Think a semi truck package that has its own sound banks. Is there an existing workflow that would allow us to install the package into our project and get the bank recognized by FMOD?

My current plan is to write an editor script that copies banks from plugins into the build path on import, but I wondered if there is anything more elegant.

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 24, 2024, 4:03am UTC](https://qa.fmod.com/t/is-there-a-workflow-for-loading-banks-from-packages/21009/2 "2024-01-24T04:03:45Z")

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Hi,

Unfortunately, we will not be supporting this functionality.

We still value your suggestions.
