# Is there support for Godot .net 4.1.3 yet?

**URL:** <https://qa.fmod.com/t/is-there-support-for-godot-net-4-1-3-yet/20897>\
**Category:** FMOD Studio\
**Created:** [November 22, 2023, 6:07pm UTC](https://qa.fmod.com/t/is-there-support-for-godot-net-4-1-3-yet/20897 "2023-11-22T18:07:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BlackSolace](https://avatars.discourse-cdn.com/v4/letter/b/6f9a4e/32.png) [@BlackSolace](https://qa.fmod.com/u/BlackSolace)\
**Post date:** [November 22, 2023, 6:07pm UTC](https://qa.fmod.com/t/is-there-support-for-godot-net-4-1-3-yet/20897/1 "2023-11-22T18:07:56Z")

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Does anyone have working support for Godot 4.1.3 as of yet? Any version of fmod is fine.  
I’m working on a game jam team that insists on using the latest version of Godot however I can’t find anything about integrating it online?  
Thanks

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**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [November 23, 2023, 12:55am UTC](https://qa.fmod.com/t/is-there-support-for-godot-net-4-1-3-yet/20897/2 "2023-11-23T00:55:31Z")

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Unfortunately, we do not offer an official Godot integration at present (though I will note your interest internally), and as far as I can tell the commonly used unofficial integrations, such as the ones by [Alessandro Fama](https://github.com/alessandrofama/fmod-for-godot) or [utopia-rise](https://github.com/utopia-rise/fmod-gdextension), have not yet been updated to support 4.1.3.

For now, all I can suggest is reaching out to the developers of those integrations and seeing when they plan on adding 4.1.3 support.
