# Issue namespaces FMOD when installing packages

**URL:** https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141
**Category:** Unity
**Tags:** unity, csharp
**Created:** [April 20, 2023, 10:20am UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141 "2023-04-20T10:20:43Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![DuckReaction](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/duckreaction/32/4974_2.png) [@DuckReaction](https://qa.fmod.com/u/DuckReaction)
#### Post date: [April 20, 2023, 10:20am UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141/1 "2023-04-20T10:20:43Z")

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Hi there,

We recently installed Megafier 2 package from asset store with dependencies.  
Then, we had an issue about resolving namespaces.

Dependencies:

- unity.jobs
- unity.nuget.mono-cecil
- unity.post.processing
- unity.timeline
- com.autodesk
- com.unity.collections
- com.unity-formats.fbx

To resolve the issue we changed this:

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/5/51b7111dd7adcf78fc9cf076523ae4a167606c0b.png)

we had `FMOD.Studio.`

Thanks

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [April 24, 2023, 12:02am UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141/2 "2023-04-24T00:02:20Z")

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Hi,

What version of FMOD are you using?

Could you elaborate on what the issue is? In the image you provided, I am unsure what you changed. Thank you

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<div class="post-metadata">

### Author: ![DuckReaction](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/duckreaction/32/4974_2.png) [@DuckReaction](https://qa.fmod.com/u/DuckReaction)
#### Post date: [April 24, 2023, 9:24pm UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141/3 "2023-04-24T21:24:48Z")

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Hi!  
We’re currently using 2.20.11.  
When we installed some packages, there was a conflict with namespace between scripts from theses packages (sorry we don’t know exactly the name of package) and FMOD package.

Before there was `STOP.MODE.ALLOWFADEOUT` in the script, we changed it with `FMOD.Studio.STOP.MODE.ALLOWFADEOUT` to avoid conflict.

Thanks

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [April 26, 2023, 12:41am UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141/4 "2023-04-26T00:41:02Z")

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Hi,

Thank you for clarifying and sharing your solution. Were these conflicts in your own code or in our integration?

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<div class="post-metadata">

### Author: ![DuckReaction](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/duckreaction/32/4974_2.png) [@DuckReaction](https://qa.fmod.com/u/DuckReaction)
#### Post date: [April 27, 2023, 5:19pm UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141/5 "2023-04-27T17:19:48Z")

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Hi,

The conflict is in your integration package. There is conflict because the compiler resolve STOP\_MODE to enum from FMODEventPlayable.cs instead of fmod\_studio.cs

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<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [April 28, 2023, 6:25am UTC](https://qa.fmod.com/t/issue-namespaces-fmod-when-installing-packages/20141/6 "2023-04-28T06:25:58Z")

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Hi,

Thank you for bringing this to our attention, I will pass it on to our development team to look into further.
