# Issues with steam audio not loading properly on FMOD

**URL:** <https://qa.fmod.com/t/issues-with-steam-audio-not-loading-properly-on-fmod/24241>\
**Category:** FMOD Studio\
**Created:** [May 6, 2026, 2:19pm UTC](https://qa.fmod.com/t/issues-with-steam-audio-not-loading-properly-on-fmod/24241 "2026-05-06T14:19:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dannywoodhouse11](https://avatars.discourse-cdn.com/v4/letter/d/47e85d/32.png) [@dannywoodhouse11](https://qa.fmod.com/u/dannywoodhouse11)\
**Post date:** [May 6, 2026, 2:19pm UTC](https://qa.fmod.com/t/issues-with-steam-audio-not-loading-properly-on-fmod/24241/1 "2026-05-06T14:19:44Z")

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I’m trying to use steamaudio as a spacializer for use in unity for a university final year project. My audio tracks are events on FMOD, which i’m trying to spacialize with the steamaudio plugin, which I can then import into unity to create a realistic reactive space. The issue I keep coming across is with different integrations and architectures which don’t seem to be compatible. whenever I add the steamaudio spacializer effect onto one of my tracks, the master bus won’t meter and unity spams me with errors when i try and press play. I’ve tried to load the intel version of steamaudio and open FMOD with rosetta but nothing i try ends up working. I’ve tried to keep it all on apple silicon but still I run into errors and the master not metering/ FMOD crashing when i try to add the steam audio effects. Some help would really be appreciated, this snag has been holding me back for days and its getting to crunch time now! I still cant even tell if im using the right libraries from the steam audio download, ive tried endless forums, ai helptools and more and im completely at a loss now. I’m on a macbook air (2020) M1 chip, using Unity 6 (have installed both a silicon and intel version of the editor), FMOD 2.03.13 and steam audio 4.8.1.

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [May 8, 2026, 12:17am UTC](https://qa.fmod.com/t/issues-with-steam-audio-not-loading-properly-on-fmod/24241/2 "2026-05-08T00:17:45Z")

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Hi,

Thank you for sharing the information.

> [@dannywoodhouse11](#):
>
> whenever I add the steamaudio spacializer effect onto one of my tracks, the master bus won’t meter and unity spams me with errors when i try and press play.

Could you please clarify whether the metering issue is happening inside FMOD Studio itself, or only in Unity at runtime?

For example:

- does the Master Bus meter stop moving directly inside FMOD Studio after adding the Steam Audio spatializer?
- or does FMOD Studio meter correctly, but no sound reaches Unity?

Could you also share the exact Unity console errors you are seeing when entering Play Mode?
