# Kart Minigame tutorial Unity doesn't find new FMOD music events

**URL:** https://qa.fmod.com/t/kart-minigame-tutorial-unity-doesnt-find-new-fmod-music-events/22326
**Category:** Unity
**Created:** [November 19, 2024, 9:47pm UTC](https://qa.fmod.com/t/kart-minigame-tutorial-unity-doesnt-find-new-fmod-music-events/22326 "2024-11-19T21:47:51Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)
#### Post date: [November 20, 2024, 5:57am UTC](https://qa.fmod.com/t/kart-minigame-tutorial-unity-doesnt-find-new-fmod-music-events/22326/2 "2024-11-20T05:57:42Z")

</div>

> [@100gamberi](#):
>
> Basically, it doesn’t find the corresponding FMOD studio event emitter - as you can see in the screenshot, there should be a new track I called “KART\_MUSIC” in the music folder, but it’s not there.

There’s a couple things this could be, can I get you to do the following?

- Take a screenshot of your Bank Import settings in Unity under FMOD → Edit Settings
- Take a screenshot of your “Built banks output directory” in FMOD Studio under Edit → Preferences → Build

The import settings and bank locations not lining up is the regular culprit of these sorts of issues.

I’d also recommend double-checking the location of the event in FMOD Studio in the event editor, that it’s assigned to the music bank, and that the banks are being built successfully on disk (i.e. check the last modified time). You should also force a bank refresh in Unity from FMOD → Refresh Banks to ensure that the updated music bank is being registered in Unity.

> [@100gamberi](#):
>
> That said, I noticed in the console that I get 999+ errors which are basically the first two, the last one, and the other repeated.

See here for how to resolve the error spam: [Integration tutorial issue: AudioPlayableOutput::OnApplyFMOD: Could not get FMOD System - #2 by Leah\_FMOD](https://qa.fmod.com/t/integration-tutorial-issue-audioplayableoutput-could-not-get-fmod-system/20440/2)

> [@100gamberi](#):
>
> Also, I don’t know if this can be an issue, but when I imported FMOD from my assets it wouldn’t let me check out the “Update event references” as it was shown in the tutorial (it was green and not yellow as you can see in the screenshot).

This should be fine.

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