# Labelled Parameters setup in UE4

**URL:** <https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199>\
**Category:** Unreal Engine\
**Created:** [November 8, 2019, 5:56pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199 "2019-11-08T17:56:54Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Yuwee](https://avatars.discourse-cdn.com/v4/letter/y/9e8a1a/32.png) [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Post date:** [November 8, 2019, 5:56pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/1 "2019-11-08T17:56:54Z")

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Hello,

I’m trying to implement a music system using labelled parameters in UE4.

Thing is, in blueprints, the set global parameter and set parameter nodes can only receive float values and no string values.

Is there a way to input string value to change a labelled parameter ? I’d like to avoid remaking my interactive music with float values only.

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**Author:** ![alexzzen](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexzzen/32/6825_2.png) [@alexzzen](https://qa.fmod.com/u/alexzzen)\
**Post date:** [November 9, 2019, 1:07pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/2 "2019-11-09T13:07:06Z")

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You can see the float values for your labeled parameters in the Edit Parameter window on the right for each label entry:

![grafik](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/1X/debd23b1d3bb9e53d2d305f475c45a792b66f321.png)

Use that values in blueprints 🙂

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<div class="post-metadata">

**Author:** ![Yuwee](https://avatars.discourse-cdn.com/v4/letter/y/9e8a1a/32.png) [@Yuwee](https://qa.fmod.com/u/Yuwee)\
**Post date:** [November 9, 2019, 2:04pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/3 "2019-11-09T14:04:05Z")

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I tried that but it didnt seem to work. I’ll try again when I get back to work ! Thanks for the answer.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [November 15, 2019, 12:28am UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/4 "2019-11-15T00:28:09Z")

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Currently you can only set parameter values in game by float, not by string value.

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**Author:** ![theconsoloist](https://avatars.discourse-cdn.com/v4/letter/t/77aa72/32.png) [@theconsoloist](https://qa.fmod.com/u/theconsoloist)\
**Post date:** [February 2, 2024, 11:23am UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/5 "2024-02-02T11:23:50Z")

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Has this been resolved in current version for UE5? We were wondering the same thing just now and can’t seem to find an answer in the documentation.

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 4, 2024, 11:47pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/6 "2024-02-04T23:47:33Z")

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Currently it is only accessible via code, I will bump the task for adding it to blueprints and see if we can get it added to an upcoming release.

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**Author:** ![GorillaPineapple](https://avatars.discourse-cdn.com/v4/letter/g/b5ac83/32.png) [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Post date:** [November 9, 2024, 8:05am UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/7 "2024-11-09T08:05:36Z")

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Yes please, it appears that this was added to the Unity integration a little while ago?

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**Author:** ![GorillaPineapple](https://avatars.discourse-cdn.com/v4/letter/g/b5ac83/32.png) [@GorillaPineapple](https://qa.fmod.com/u/GorillaPineapple)\
**Post date:** [March 23, 2025, 6:40pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/8 "2025-03-23T18:40:15Z")

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Just bumping this again as it really does add a lot of work if one wants to maintain a clean structure while inserting new values (such as a soundtrack that uses Labeled values to select different regions, and you want to add a new section where it fits in the progression).

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [April 3, 2025, 9:41pm UTC](https://qa.fmod.com/t/labelled-parameters-setup-in-ue4/15199/9 "2025-04-03T21:41:44Z")

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I’ve bumped the priority of this one again. Thanks.
