# LFE no longer audible

**URL:** <https://qa.fmod.com/t/lfe-no-longer-audible/19507>\
**Category:** FMOD Studio\
**Created:** [November 11, 2022, 3:35pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507 "2022-11-11T15:35:19Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![jscott](https://avatars.discourse-cdn.com/v4/letter/j/48db29/32.png) [@jscott](https://qa.fmod.com/u/jscott)\
**Post date:** [November 11, 2022, 3:35pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/1 "2022-11-11T15:35:20Z")

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I upgrade FMOD Studio from 2.01.11 to 2.02.09 and immediately the LFE channel no longer produces sound. I see in the levels that signal is sent all the way to the master bus, but there is no sound coming out of the bass channel of my USB multi-channel audio device. It will produce the proper sound when testing via the control panel.  
What worse is after installing 2.02.09, if I go back to my FMOD Studio project in 2.01.11 it now also exhibits this behavior. It claims sound is being send out of the LFE channel, but I hear nothing.

In the attached screenshot, here is a totally new project just playing sound mixed to only the LFE channel. You can see levels make it to OUT and I have verified that continues all the to the master bus.

What is happening and how can I return to the original behavior?

 ![2022_11_10_Thursday_16_49.16](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/d/d9eca9aa98262232aa3f09bc5d7cbd80fc8ee80e.png)

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 15, 2022, 3:41am UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/2 "2022-11-15T03:41:10Z")

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Hi,

Could I please grab some more info:  
Are you using a virtualized 7.1 setup like winsonic or do you have a physical set up?  
What are the current `audio channels` selected in the control pannel?

Thanks,  
Connor

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<div class="post-metadata">

**Author:** ![jscott](https://avatars.discourse-cdn.com/v4/letter/j/48db29/32.png) [@jscott](https://qa.fmod.com/u/jscott)\
**Post date:** [November 15, 2022, 3:32pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/3 "2022-11-15T15:32:43Z")

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Hi Conner, thanks for your reply.  
It’s a physical setup, I’m using a “USB Multi-Channel Audio Device”

> **[USB External 7.1 Channel Audio Adapter](https://vantecusa.com/products_detail.php?p_id=155)**
>
> 7.1 Channel Stereo and Surround Sound External USB Audio Adapter with Full-Duplex Playback
> 
>  
> 
> The Vantec USB External 7.1 Channel Audio Adapter is an amazing audio accessory for any computer or laptop. Simply connect this device to any USB port...

I’m not sure what you mean by “audio channels selected in the control panel”  
I have included a screenshot of the settings for the device.

Upon revisiting the problem this morning, I am seeing that it does now play properly in FMOD Studio, but still incorrectly in my game.

For what it’s worth this problem also exhibits in our target platform Linux as well as in Windows where we do our develpment.

 ![2022_11_15_Tuesday_09_29.54](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/442bfe36cd76ae0f4efa70376dd62cfb585570f6.png)

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 15, 2022, 9:58pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/4 "2022-11-15T21:58:24Z")

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No worries, thank you for the information!

Good to hear Studio is working again, is it working in both versions you were testing 2.01.11, and 2.02.09?

Are you using Unity or Unreal (FMOD Plugin) for your game or your own engine (FMOD Engine)?

Thanks,  
Connor.

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<div class="post-metadata">

**Author:** ![jscott](https://avatars.discourse-cdn.com/v4/letter/j/48db29/32.png) [@jscott](https://qa.fmod.com/u/jscott)\
**Post date:** [November 15, 2022, 10:11pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/5 "2022-11-15T22:11:09Z")

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Hi Connor, yes I can hear the LFE channel in both versions.

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 15, 2022, 10:40pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/6 "2022-11-15T22:40:41Z")

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Awesome, thank you.  
Are you still experiencing the issue in-game?

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<div class="post-metadata">

**Author:** ![jscott](https://avatars.discourse-cdn.com/v4/letter/j/48db29/32.png) [@jscott](https://qa.fmod.com/u/jscott)\
**Post date:** [November 15, 2022, 10:51pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/7 "2022-11-15T22:51:30Z")

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Yes I am experiencing the problem still in game both in Windows and Linux.

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 16, 2022, 2:29am UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/8 "2022-11-16T02:29:31Z")

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Are you building your game in Unity/Unreal or in your own engine using FMOD Engine?

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<div class="post-metadata">

**Author:** ![jscott](https://avatars.discourse-cdn.com/v4/letter/j/48db29/32.png) [@jscott](https://qa.fmod.com/u/jscott)\
**Post date:** [November 16, 2022, 4:34am UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/9 "2022-11-16T04:34:02Z")

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My game uses Unity 2021.3

Thanks  
John

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 17, 2022, 12:28am UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/10 "2022-11-17T00:28:09Z")

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Something to check would be `Toolbar > FMOD > Edit Settings`  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/b/b3277b498183884d8e3ec3b87f1cc9dae2af414a.png)

Then in Settings `Platform Specific > Target Platform and Editor > Project Platform` and make sure it is set to (Surround 5.1).

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/1/1245e05d20ddba7d463ccb326e47170f30929970.png)

Let me know if that helps!

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<div class="post-metadata">

**Author:** ![jscott](https://avatars.discourse-cdn.com/v4/letter/j/48db29/32.png) [@jscott](https://qa.fmod.com/u/jscott)\
**Post date:** [November 18, 2022, 10:03pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/11 "2022-11-18T22:03:35Z")

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Hi Connor,  
Yes that fixed it! I had not noticed this new setting and now that it’s set properly, everything works as before.

Thank you for your help!

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<div class="post-metadata">

**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [November 20, 2022, 9:17pm UTC](https://qa.fmod.com/t/lfe-no-longer-audible/19507/12 "2022-11-20T21:17:11Z")

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Brilliant! Happy to help.
