# libvorbis link conflict

**URL:** https://qa.fmod.com/t/libvorbis-link-conflict/11378
**Category:** FMOD Studio
**Created:** [April 3, 2014, 10:57pm UTC](https://qa.fmod.com/t/libvorbis-link-conflict/11378 "2014-04-03T22:57:02Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![c0diq](https://avatars.discourse-cdn.com/v4/letter/c/278dde/32.png) [@c0diq](https://qa.fmod.com/u/c0diq)
#### Post date: [April 3, 2014, 10:57pm UTC](https://qa.fmod.com/t/libvorbis-link-conflict/11378/1 "2014-04-03T22:57:02Z")

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My app, which uses MOAI, crashes in a libvorbis related function on iOS. It appears that MOAI links libvorbis already with untz the other sound engine and seems to conflict with FMOD. I am guessing FMOD uses libvorbis internally and because methods are statics, there seems to be a problem at runtime.

The problem does not happen on OSX because FMOD is a dylib. On iOS, it’s a static lib file linked at compile time.  
How can I fix the problem?

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### Author: ![brett](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/brett/32/261_2.png) [@brett](https://qa.fmod.com/u/brett)
#### Post date: [April 9, 2014, 12:17pm UTC](https://qa.fmod.com/t/libvorbis-link-conflict/11378/2 "2014-04-09T12:17:05Z")

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Hi,  
We have a fix for this which we just ported from FMOD Ex, but it looks like it missed the 1.03.04 release, we’ll aim to have it in 1.03.05
