# Link additional apple frameworks

**URL:** https://qa.fmod.com/t/link-additional-apple-frameworks/21784
**Category:** Unity
**Tags:** ios, unity
**Created:** [June 20, 2024, 8:06am UTC](https://qa.fmod.com/t/link-additional-apple-frameworks/21784 "2024-06-20T08:06:37Z")
**Posts on this page:** 4
**Page:** 1

<div class="post-metadata">

### Author: ![danielrudrich](https://avatars.discourse-cdn.com/v4/letter/d/a8b319/32.png) [@danielrudrich](https://qa.fmod.com/u/danielrudrich)
#### Post date: [June 20, 2024, 8:06am UTC](https://qa.fmod.com/t/link-additional-apple-frameworks/21784/1 "2024-06-20T08:06:37Z")

</div>

Hi,

is there a way to add Apple Frameworks (like Accelerate.framework) to be linked during iOS builds?

I’ve tried adding `Accelerate.framework` to the `Dynamic Plugins` list in the FMOD Settings. However the list seems to be ignored, which makes sense as linking dynamic libraries on iOS isn’t allowed - but frameworks (even third party ones) are allowed.

A workaround would be to add a Unity PostBuild script to add the framework as a dependency, but it would be nice to have a way within the FMOD Unity integration.

I see that including the dynamic plugins list on iOS might break projects having dynamic libraries added to the Default configuration, as iOS would inherit those.

Or is there a different way of achieving this within the integration?

Cheers  
Daniel

---

<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [June 24, 2024, 5:36am UTC](https://qa.fmod.com/t/link-additional-apple-frameworks/21784/2 "2024-06-24T05:36:02Z")

</div>

Hi,

Thank you for sharing your workaround.

Could I please grab some more info?

What are you trying to link the `Accelerate.framework` to? Is it a custom plugin?

What version of FMOD are you using?

---

<div class="post-metadata">

### Author: ![danielrudrich](https://avatars.discourse-cdn.com/v4/letter/d/a8b319/32.png) [@danielrudrich](https://qa.fmod.com/u/danielrudrich)
#### Post date: [June 24, 2024, 6:44am UTC](https://qa.fmod.com/t/link-additional-apple-frameworks/21784/3 "2024-06-24T06:44:32Z")

</div>

Hi Connor,

sure, I am using:

- Unity 2022.3
- FMOD integration 2.02.22

and I am using a custom plug-in which requires the Accelerate framework for vDSP methods used in the DSP code.

---

<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [June 26, 2024, 3:08am UTC](https://qa.fmod.com/t/link-additional-apple-frameworks/21784/4 "2024-06-26T03:08:22Z")

</div>

Thank you for the information.

Unfortunately, this is not something we are currently looking to support.
