# List of all active Event Instances

**URL:** <https://qa.fmod.com/t/list-of-all-active-event-instances/19765>\
**Category:** Unity\
**Tags:** unity\
**Created:** [January 20, 2023, 7:06pm UTC](https://qa.fmod.com/t/list-of-all-active-event-instances/19765 "2023-01-20T19:06:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![arnav\_03](https://avatars.discourse-cdn.com/v4/letter/a/ac8455/32.png) [@arnav\_03](https://qa.fmod.com/u/arnav_03)\
**Post date:** [January 20, 2023, 7:06pm UTC](https://qa.fmod.com/t/list-of-all-active-event-instances/19765/1 "2023-01-20T19:06:07Z")

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Hi, Is it possible to get a list or a collection of all active event instances. I make all my Instances for release when I start them but I would like make a `IsPlaying()` function to check if a audio is playing or not but I don’t see a way to get a collection of current EventIntances. The only work around is to Store all the event on a Collection and check if they are playing or not.

Thanks, Cheers

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [January 23, 2023, 11:39pm UTC](https://qa.fmod.com/t/list-of-all-active-event-instances/19765/2 "2023-01-23T23:39:36Z")

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Hi,

Unfortunately, we do not have a function that will return a list of all active events. Your option of storing the events as they are created is a good way to go.
