# (little) BUG: sustain point at the end of a loop

**URL:** <https://qa.fmod.com/t/little-bug-sustain-point-at-the-end-of-a-loop/17142>\
**Category:** FMOD Studio\
**Created:** [April 30, 2021, 10:04pm UTC](https://qa.fmod.com/t/little-bug-sustain-point-at-the-end-of-a-loop/17142 "2021-04-30T22:04:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [April 30, 2021, 10:04pm UTC](https://qa.fmod.com/t/little-bug-sustain-point-at-the-end-of-a-loop/17142/1 "2021-04-30T22:04:18Z")

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A sustain point snapped at the end of a loop, when triggered, doesn’t allow to loop (whether it’s placed above or bellow the loop). The workaround is easy, though: don’t snap it exactly.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [May 3, 2021, 1:40am UTC](https://qa.fmod.com/t/little-bug-sustain-point-at-the-end-of-a-loop/17142/2 "2021-05-03T01:40:03Z")

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Thanks for the bug report. I’ve added this issue to our bug tracker.
