# Live update not 'updating' while connected

**URL:** https://qa.fmod.com/t/live-update-not-updating-while-connected/16939
**Category:** FMOD Studio
**Tags:** cpp
**Created:** [March 25, 2021, 6:40am UTC](https://qa.fmod.com/t/live-update-not-updating-while-connected/16939 "2021-03-25T06:40:09Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Smaed](https://avatars.discourse-cdn.com/v4/letter/s/e19adc/32.png) [@Smaed](https://qa.fmod.com/u/Smaed)
#### Post date: [March 25, 2021, 6:40am UTC](https://qa.fmod.com/t/live-update-not-updating-while-connected/16939/1 "2021-03-25T06:40:09Z")

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Hi, I’ve recently integrated FMOD into an existing engine, and when connecting live update, no errors occur, with played sound showing up correctly in the mixer, and the profiler correctly displaying data. However, when I try to update anything inside studio, for example moving mixer faders, and build the project, nothing changes in game, and I get an error `fmod_liveupdate.cpp(580), LiveUpdate::initiateHandshake(): Live update platform info not initialized.` in FMOD Studio console. I have initialised the studio system with FMOD\_STUDIO\_INIT\_LIVEUPDATE and no errors have occurred in the initialisation. Is there a step I’m missing to get this working?

I am using FMOD Studio 2.01.08.

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### Author: ![Smaed](https://avatars.discourse-cdn.com/v4/letter/s/e19adc/32.png) [@Smaed](https://qa.fmod.com/u/Smaed)
#### Post date: [March 26, 2021, 7:35am UTC](https://qa.fmod.com/t/live-update-not-updating-while-connected/16939/2 "2021-03-26T07:35:18Z")

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Issue solved, FMOD Studio didn’t have permission to access the game itself. Running studio as admin solved the issue. The error I showed in the original post still happens, but doesn’t seem to affect anything.
