# Load FMODEvent from c++

**URL:** <https://qa.fmod.com/t/load-fmodevent-from-c/15348>\
**Category:** Unreal Engine\
**Created:** [December 28, 2019, 10:14pm UTC](https://qa.fmod.com/t/load-fmodevent-from-c/15348 "2019-12-28T22:14:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![carlomaker](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/carlomaker/32/885_2.png) [@carlomaker](https://qa.fmod.com/u/carlomaker)\
**Post date:** [December 28, 2019, 10:14pm UTC](https://qa.fmod.com/t/load-fmodevent-from-c/15348/1 "2019-12-28T22:14:20Z")

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Hi all,  
I can’t load an FMOD\_Event from c ++, i have correctly imported it and i see it using an FMOAudio from BP, but i would like to do it from c ++, i tried with FindAssetByName and FindLoadByName but without success. Can anyone help me,please?  
Thanks

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [January 10, 2020, 3:11am UTC](https://qa.fmod.com/t/load-fmodevent-from-c/15348/2 "2020-01-10T03:11:05Z")

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Have you checked out the docs on programming support?  
[https://www.fmod.com/resources/documentation-ue4?version=2.0&page=user-guide.html#programming-support](https://www.fmod.com/resources/documentation-ue4?version=2.0&page=user-guide.html#programming-support)
