# Loading and Unloading Banks

**URL:** <https://qa.fmod.com/t/loading-and-unloading-banks/11751>\
**Category:** Unity\
**Created:** [December 3, 2014, 9:46pm UTC](https://qa.fmod.com/t/loading-and-unloading-banks/11751 "2014-12-03T21:46:31Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![RogueOperative1](https://avatars.discourse-cdn.com/v4/letter/r/a587f6/32.png) [@RogueOperative1](https://qa.fmod.com/u/RogueOperative1)\
**Post date:** [December 3, 2014, 9:46pm UTC](https://qa.fmod.com/t/loading-and-unloading-banks/11751/1 "2014-12-03T21:46:31Z")

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This is presumably a pretty simple question, but I can’t find any references to it anywhere.

Is it possible via the Unity integration to specifically choose banks to be loaded, and then to subsequently unload them? If so, can anyone point me in the right direction?

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**Author:** ![nick1](https://avatars.discourse-cdn.com/v4/letter/n/47e85d/32.png) [@nick1](https://qa.fmod.com/u/nick1)\
**Post date:** [December 3, 2014, 11:06pm UTC](https://qa.fmod.com/t/loading-and-unloading-banks/11751/2 "2014-12-03T23:06:33Z")

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The default behavior of the integration is to simply load everything listed in FMOD\_bank\_list.txt when the FMOD\_Listener component gets the OnEnable message.

You could modify this text file, but be warned it is overwritten whenever you import/refresh the banks.

Otherwise you’ll have to remove that load all code from the listener and use the FMOD.Studio.System.loadBank() function yourself.

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**Author:** ![RogueOperative1](https://avatars.discourse-cdn.com/v4/letter/r/a587f6/32.png) [@RogueOperative1](https://qa.fmod.com/u/RogueOperative1)\
**Post date:** [December 4, 2014, 12:28am UTC](https://qa.fmod.com/t/loading-and-unloading-banks/11751/3 "2014-12-04T00:28:39Z")

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> [@](#):
>
> The default behavior of the integration is to simply load everything listed in FMOD\_bank\_list.txt when the FMOD\_Listener component gets the OnEnable message.
> 
> You could modify this text file, but be warned it is overwritten whenever you import/refresh the banks.
> 
> Otherwise you’ll have to remove that load all code from the listener and use the FMOD.Studio.System.loadBank() function yourself.

Great, thanks - that was the push in the right direction I needed.
