# Loading string.bank

**URL:** https://qa.fmod.com/t/loading-string-bank/22646
**Category:** Unity
**Tags:** unity
**Created:** [March 1, 2025, 8:18am UTC](https://qa.fmod.com/t/loading-string-bank/22646 "2025-03-01T08:18:20Z")
**Posts on this page:** 2
**Page:** 1

<div class="post-metadata">

### Author: ![wuming](https://avatars.discourse-cdn.com/v4/letter/w/ee59a6/32.png) [@wuming](https://qa.fmod.com/u/wuming)
#### Post date: [March 1, 2025, 8:18am UTC](https://qa.fmod.com/t/loading-string-bank/22646/1 "2025-03-01T08:18:20Z")

</div>

Hi, I’m trying to load the bank by using RuntimeManager.LoadBank(TextAsset asset), and I have built the related assetbundles(including master.bank and master.string.bank). Now I need to load the master bank, do I need to load the .string.bank before loading the .bank?

---

<div class="post-metadata">

### Author: ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)
#### Post date: [March 2, 2025, 10:56pm UTC](https://qa.fmod.com/t/loading-string-bank/22646/2 "2025-03-02T22:56:39Z")

</div>

Hi,

The `.strings.bank` is only required if you are going to use `Paths` in FMOD functions rather than `GUIDs`: [FMOD Engine | Glossary - Studio Strings Bank](https://fmod.com/docs/2.02/api/glossary.html#studio-strings-bank). So they can be loaded in either order but it is common to load the `master.bank` first.

Hope this helps
