# Looking for a Delay with a low pass filter

**URL:** <https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757>\
**Category:** FMOD Studio\
**Created:** [May 12, 2022, 10:45pm UTC](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757 "2022-05-12T22:45:04Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![roscoaudio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/roscoaudio/32/347_2.png) [@roscoaudio](https://qa.fmod.com/u/roscoaudio)\
**Post date:** [May 12, 2022, 10:45pm UTC](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757/1 "2022-05-12T22:45:04Z")

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Is there or does anyone have a suggestion for making a Delay effect with a LPF in it so each instance of the delays gets duller? …Like an echo?  
I am using 2.01.08 and there only seems to be a simple delay provided.

Cheers  
Rosco

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**Author:** ![roscoaudio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/roscoaudio/32/347_2.png) [@roscoaudio](https://qa.fmod.com/u/roscoaudio)\
**Post date:** [May 12, 2022, 11:03pm UTC](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757/2 "2022-05-12T23:03:47Z")

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Only thing I can currently work out is to have a chain of 3-4 send and returns with a delay on each with a LPF so each gets progressively duller.  
Any other ideas?

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [May 12, 2022, 11:49pm UTC](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757/3 "2022-05-12T23:49:39Z")

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Simply do something like this: an EQ in the same FX chain after the delay, with the frequency automated on the timeline. However, this works well for short and distincts sounds ; if you want long and overlapping sounds which a different character for each delay instance, it may be better to find something else.

 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/f/ff3dde5002d35ab77a29bd62a149a21571808bd3.png)

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**Author:** ![roscoaudio](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/roscoaudio/32/347_2.png) [@roscoaudio](https://qa.fmod.com/u/roscoaudio)\
**Post date:** [May 13, 2022, 7:35am UTC](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757/4 "2022-05-13T07:35:57Z")

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Hey Alcibiade, Great and simple suggestion!  
Unfortunately it doesn’t work for my situation.  
This is essentially on a BUS, rather than an Event, so I need the effect to happen on any sound that comes through the bus, rather than in a linear fashion.  
Thanks for your reply.

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [May 13, 2022, 10:50am UTC](https://qa.fmod.com/t/looking-for-a-delay-with-a-low-pass-filter/18757/5 "2022-05-13T10:50:45Z")

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So in this case, the send cascade may indeed be the best solution!
