# Looking for FMOD Studio Unity Integration 1.07.03 (and 1.03.00 if anyone has it)

**URL:** https://qa.fmod.com/t/looking-for-fmod-studio-unity-integration-1-07-03-and-1-03-00-if-anyone-has-it/24534
**Category:** Unity
**Tags:** unity
**Created:** [September 26, 2026, 4:32pm UTC](https://qa.fmod.com/t/looking-for-fmod-studio-unity-integration-1-07-03-and-1-03-00-if-anyone-has-it/24534 "2026-09-26T16:32:32Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![WanabeMK1](https://avatars.discourse-cdn.com/v4/letter/w/bbe5ce/32.png) [@WanabeMK1](https://qa.fmod.com/u/WanabeMK1)
#### Post date: [September 26, 2026, 4:32pm UTC](https://qa.fmod.com/t/looking-for-fmod-studio-unity-integration-1-07-03-and-1-03-00-if-anyone-has-it/24534/1 "2026-09-26T16:32:33Z")

</div>

Hey all,

I’ve got an older Unity project still running the Legacy FMOD integration (currently on 1.03.x) and I’m chasing down an Android-specific hang before committing to the full 2.0 migration.

Specifically: on some Android devices I’m seeing `art: Attempt to attach a thread with a too-small stack` right after the listener initializes, and the app hangs completely afterward — looks like FMOD’s internal mixer thread is failing to attach to the ART runtime on newer Android versions. I want to test whether this was addressed anywhere later in the 1.0x line before I do the 2.0 rewrite, but the official archive only goes back to 1.08.00 now, and everything before that seems to have been fully retired from the download page.

Would really appreciate it if anyone still has a local copy of:

- **1.07.03** (last Legacy release, this is the main one I need)
- **1.03.00** specifically, if anyone happens to have it (lower priority — I have 1.03.07 already, just not the exact 1.03.00 build)

Unity project itself is on an old version too (Unity 4), so if it turns out 1.07.03 doesn’t even import cleanly there, that’s useful info on its own.

Thanks in advance — happy to provide more details if it helps.
