# Loop event is shut down

**URL:** <https://qa.fmod.com/t/loop-event-is-shut-down/13727>\
**Category:** FMOD Studio\
**Created:** [February 28, 2018, 3:37pm UTC](https://qa.fmod.com/t/loop-event-is-shut-down/13727 "2018-02-28T15:37:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Metarules](https://avatars.discourse-cdn.com/v4/letter/m/839c29/32.png) [@Metarules](https://qa.fmod.com/u/Metarules)\
**Post date:** [February 28, 2018, 3:37pm UTC](https://qa.fmod.com/t/loop-event-is-shut-down/13727/1 "2018-02-28T15:37:54Z")

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Hello, I am using FMOD Studio(1.10.03). I found that if about 8 instances of the same oneshot event are playing almost simultaneously, playing loop event is shut down immediately and restored in a couple minutes. How can I prevent it?

Regards,  
Pavel

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [March 4, 2018, 11:51pm UTC](https://qa.fmod.com/t/loop-event-is-shut-down/13727/2 "2018-03-04T23:51:31Z")

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> [@](#):
>
> Hello, I am using FMOD Studio(1.10.03). I found that if about 8 instances of the same oneshot event are playing almost simultaneously, playing loop event is shut down immediately and restored in a couple minutes. How can I prevent it?
> 
> Regards,  
> Pavel

Could it be to do with bus instance limiting?  
Are you able to share a video of your issue?
