# Loop region and programmer sounds

**URL:** <https://qa.fmod.com/t/loop-region-and-programmer-sounds/20776>\
**Category:** Unreal Engine\
**Created:** [October 16, 2023, 2:21pm UTC](https://qa.fmod.com/t/loop-region-and-programmer-sounds/20776 "2023-10-16T14:21:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Connor\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/connor_fmod/32/3685_2.png) [@Connor\_FMOD](https://qa.fmod.com/u/Connor_FMOD)\
**Post date:** [October 19, 2023, 2:38am UTC](https://qa.fmod.com/t/loop-region-and-programmer-sounds/20776/2 "2023-10-19T02:38:13Z")

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Hi,

What version of FMOD Studio and Integration are you using? What version of Ue are you using?

An option may be setting the `Async` instrument to infinitely loop ([FMOD studio | Working with Instruments - Looping Instruments)](https://fmod.com/docs/2.02/studio/working-with-instruments.html#looping-instruments):  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/9/9e2305a43c2911c1e4ec15487dbf449b77a726db.png)

and adding a loop region ([FMOD Studio | Glossary - Loop Region](https://fmod.com/docs/2.02/studio/glossary.html#loop-region)) around the programmer instrument.

The `loop behavior` keeps the instrument playing while the `loop region` keeps the event playing.

Hope this helps!

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_[View the full topic](https://qa.fmod.com/t/loop-region-and-programmer-sounds/20776)._
