# Loss of Playback when using Resonance Audio Listener

**URL:** <https://qa.fmod.com/t/loss-of-playback-when-using-resonance-audio-listener/18512>\
**Category:** FMOD Studio\
**Tags:** ue4\
**Created:** [March 14, 2022, 5:43pm UTC](https://qa.fmod.com/t/loss-of-playback-when-using-resonance-audio-listener/18512 "2022-03-14T17:43:46Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Vunlo](https://avatars.discourse-cdn.com/v4/letter/v/35a633/32.png) [@Vunlo](https://qa.fmod.com/u/Vunlo)\
**Post date:** [March 14, 2022, 5:43pm UTC](https://qa.fmod.com/t/loss-of-playback-when-using-resonance-audio-listener/18512/1 "2022-03-14T17:43:46Z")

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Hello and thanks in advance!

We are testing out FMOD and resonance audio for our VR game in UE4. However I am unable to hear playback in FMOD after adding the resonance audio listener to my Master Buss. Once I delete the plugin I hear playback fine. With or without the plugin there is visible metering.

Is there a download or setup step I am missing?

Thanks so much!

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<div class="post-metadata">

**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [March 16, 2022, 12:48am UTC](https://qa.fmod.com/t/loss-of-playback-when-using-resonance-audio-listener/18512/2 "2022-03-16T00:48:18Z")

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You need to have the Resonance Audio Source on the event you wish to spatialize.

Also, if you place the Resonance Audio Listener on the master bus, then any non-spatialized events won’t be heard. Instead it is best to have a “spatialized” group bus with the listener on that bus and to route any spatialized events into this bus.

For more information, take a look at our documentation:

[https://www.fmod.com/resources/documentation-studio?version=2.02&page=advanced-topics.html#the-resonance-audio-source-effect](https://www.fmod.com/resources/documentation-studio?version=2.02&page=advanced-topics.html#the-resonance-audio-source-effect)
