# Low pass filter as you move away from an object

**URL:** https://qa.fmod.com/t/low-pass-filter-as-you-move-away-from-an-object/18669
**Category:** FMOD Studio
**Created:** [April 17, 2022, 7:21pm UTC](https://qa.fmod.com/t/low-pass-filter-as-you-move-away-from-an-object/18669 "2022-04-17T19:21:41Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)
#### Post date: [April 17, 2022, 7:21pm UTC](https://qa.fmod.com/t/low-pass-filter-as-you-move-away-from-an-object/18669/1 "2022-04-17T19:21:41Z")

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Hi,  
Does this happen automatically in FMOD, or is it just volume that is effected by the distance from an object?

If not, how would I achieve this? I need a sound to be muffled by a low pass filter as you move away from it, as well as by volume.

Thank you!

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### Author: ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)
#### Post date: [April 18, 2022, 9:42pm UTC](https://qa.fmod.com/t/low-pass-filter-as-you-move-away-from-an-object/18669/2 "2022-04-18T21:42:43Z")

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Hi,  
It’s just volume. You’ll have to automate the filter you want with the the built-in distance (or built-in distance normalized) parameter.

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### Author: ![fractanimal](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/fractanimal/32/3897_2.png) [@fractanimal](https://qa.fmod.com/u/fractanimal)
#### Post date: [August 18, 2022, 4:41pm UTC](https://qa.fmod.com/t/low-pass-filter-as-you-move-away-from-an-object/18669/3 "2022-08-18T16:41:04Z")

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Ah interesting,. Thanks alci
