# MAC OS Build fails due to FMOD - please help

**URL:** https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649
**Category:** Unreal Engine
**Created:** [April 15, 2020, 11:54am UTC](https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649 "2020-04-15T11:54:59Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)
#### Post date: [April 21, 2020, 12:36am UTC](https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649/2 "2020-04-21T00:36:12Z")

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This is a bug in the Engine that Epic have been made aware of, see the following thread:

> [@4.22 MacOS Packaged Build crashes, cannot find libfmodL.dylib](https://qa.fmod.com/t/4-22-macos-packaged-build-crashes-cannot-find-libfmodl-dylib/14603):
>
> FMOD works great in the editor, but packaged builds crash immediately, unable to find the libfmodL.dylib file. The file definitely exists, and it seems to have the correct paths set up, using @rpath. Not sure what to do here exactly, any tips? I’m on MacOS 10.14, XCode 9.4.1, FMOD 1.10.12.

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_[View the full topic](https://qa.fmod.com/t/mac-os-build-fails-due-to-fmod-please-help/15649)._
