# mac project template

**URL:** <https://qa.fmod.com/t/mac-project-template/12375>\
**Category:** FMOD Engine\
**Created:** [March 13, 2016, 1:03pm UTC](https://qa.fmod.com/t/mac-project-template/12375 "2016-03-13T13:03:16Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![nicoad](https://avatars.discourse-cdn.com/v4/letter/n/c4cdca/32.png) [@nicoad](https://qa.fmod.com/u/nicoad)\
**Post date:** [March 13, 2016, 1:03pm UTC](https://qa.fmod.com/t/mac-project-template/12375/1 "2016-03-13T13:03:16Z")

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Hello,

I m just starting a new side project on mac os and want to use fmod

I m coding with XCode 7 and as a start point I use a objective C / Cocoa openGL sample.

I added libfmodL.dylib to the linked library and configured the header search path but for some reason the project failed to link

ld: library not found for -lfmodL  
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Do you guys knows what I m missing here ? or a good tutorial/sample xcode project for mac /xcode ?

Sorry for the noob question but I m new to mac programming so the issue is probally the way to link the libfmod.dylib.

Thanks in advance

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**Author:** ![Andrew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/andrew/32/261_2.png) [@Andrew](https://qa.fmod.com/u/Andrew)\
**Post date:** [March 16, 2016, 4:30am UTC](https://qa.fmod.com/t/mac-project-template/12375/2 "2016-03-16T04:30:23Z")

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Check out the examples that ship with our Programmers API package. They show how to link the FMOD libs properly.
