# MacOS DllNotFoundException: fmodstudioL

**URL:** https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452
**Category:** Unity
**Tags:** mac
**Created:** [November 20, 2020, 9:15pm UTC](https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452 "2020-11-20T21:15:39Z")
**Posts on this page:** 1
**Showing post:** 29

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### Author: ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)
#### Post date: [March 11, 2021, 12:01am UTC](https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452/29 "2021-03-11T00:01:37Z")

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Completely removing FMOD and installing again should work, I’ve just tested again locally importing 2.01.08 into an empty Unity project. Just to confirm it is indeed the line ending issue, can you open a terminal and type the following:

```auto
nano -N Assets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/Info.plist

```

The `-N` in the above will ensure no file endings are swapped on open, if you have incorrect line endings you will see ^M on the end of every line. If you do see this I’m super curious how that’s happening, I’m assuming you are simply running the asset package on your Mac and importing it into your project?

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_[View the full topic](https://qa.fmod.com/t/macos-dllnotfoundexception-fmodstudiol/16452)._
