# Making a sliding sounds that adapts to the velocity

**URL:** <https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576>\
**Category:** FMOD Studio\
**Created:** [November 24, 2022, 9:18pm UTC](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576 "2022-11-24T21:18:27Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Wokarol](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/wokarol/32/4289_2.png) [@Wokarol](https://qa.fmod.com/u/Wokarol)\
**Post date:** [November 24, 2022, 9:18pm UTC](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576/1 "2022-11-24T21:18:27Z")

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Hey, I’m making a game and I have an element that is like **a ring the user can rotate** with the mouse.

I’m a complete noob audio wise and so far did some experiments in Unity trying to make this sound work, **no matter what I tried is sounded awful**.

Which is why I started considering using FMOD, which is where my question comes in.  
**How would you approach a sound like that? What things I should record for it?**  
The sound should be able to adapt to the velocity at which the user rotates the ring while still sounding natural.

I would love if you had some examples/materials/resources.

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**Author:** ![Wokarol](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/wokarol/32/4289_2.png) [@Wokarol](https://qa.fmod.com/u/Wokarol)\
**Post date:** [November 24, 2022, 9:27pm UTC](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576/2 "2022-11-24T21:27:19Z")

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I managed to upload the clip onto YT, here is how it looks like:

[![](https://img.youtube.com/vi/NoZoem-1hpo/hqdefault.jpg "Ring") ](https://www.youtube.com/watch?v=NoZoem-1hpo)

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**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [November 24, 2022, 9:55pm UTC](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576/3 "2022-11-24T21:55:36Z")

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Hi,  
You may want something like this?

[https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4b12cc21aaf81bb98f7322f3288d60a4db099f22.mp4](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/4/4b12cc21aaf81bb98f7322f3288d60a4db099f22.mp4)

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<div class="post-metadata">

**Author:** ![Wokarol](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/wokarol/32/4289_2.png) [@Wokarol](https://qa.fmod.com/u/Wokarol)\
**Post date:** [November 24, 2022, 10:54pm UTC](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576/4 "2022-11-24T22:54:43Z")

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Maybe, not really sure if that will work for a sliding sound as it shouldn’t really go “faster” just higher in pitch and louder.

But as I said, I am the noob here so I will give it a go tomorrow and will see if that works.

How would I go about making that or where should I look? Is that the same approach as the car engine from the examples?

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<div class="post-metadata">

**Author:** ![Alcibiade](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alcibiade/32/4284_2.png) [@Alcibiade](https://qa.fmod.com/u/Alcibiade)\
**Post date:** [November 24, 2022, 11:05pm UTC](https://qa.fmod.com/t/making-a-sliding-sounds-that-adapts-to-the-velocity/19576/5 "2022-11-24T23:05:36Z")

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Your animation seems like a kind of clock mechanism, that’s why I thought of a gear sound (but use the sound you want!) Indeed, I used the same approach as the car engine (using the autopitch).

You can of course automate only the pitch and loudness, by right clicking those  
 ![image](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/0/0bd47375fce939981c45cfbe60f03e5b48251e7e.png)
