Figured out a way to do this now.
Screenshot of blueprint code available here:
Where in the screenshot it says ‘Engine Sound’ you basically need to substitute that for whichever FMOD audio component you are trying to test occlusion from.
Figured out a way to do this now.
Screenshot of blueprint code available here:
Where in the screenshot it says ‘Engine Sound’ you basically need to substitute that for whichever FMOD audio component you are trying to test occlusion from.