# Managing Multiple Projects Using Different FMOD Versions

**URL:** <https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914>\
**Category:** FMOD Studio\
**Created:** [November 28, 2023, 6:56am UTC](https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914 "2023-11-28T06:56:23Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![szsmatt](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/szsmatt/32/5051_2.png) [@szsmatt](https://qa.fmod.com/u/szsmatt)\
**Post date:** [November 28, 2023, 6:56am UTC](https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914/1 "2023-11-28T06:56:24Z")

</div>

I guess this is a feature request, or an invitation for others in the same position to point me to your solutions.

As I juggle more and more projects, each using a different version of FMOD Studio, it’s getting difficult to remember which version is for which project. I can, of course, change the icon of each version as long as it corresponds to one project, but I’m wondering if there are plans for an FMOD Studio Launcher, not unlike the Wwise launcher, Epic Games Launcher or Unity Hub, to keep track of different installs and projects.

---

<div class="post-metadata">

**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [November 29, 2023, 1:48am UTC](https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914/2 "2023-11-29T01:48:39Z")

</div>

A launcher of some kind to tracker installs/projects is a feature that has been requested in the past, so I’ve note your interest internally.

That said, is your interest purely organizational, or are you running into any specific issues regarding opening projects with different versions? FMOD Studio projects are designed to be backwards and forwards compatible within each major version (i.e. a 2.02.05 project can be worked on using 2.02.19, or vice versa), and as a result only the major version of a project is tracked - it shouldn’t matter what version of 2.02 you open a 2.02 project with.

---

<div class="post-metadata">

**Author:** ![szsmatt](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/szsmatt/32/5051_2.png) [@szsmatt](https://qa.fmod.com/u/szsmatt)\
**Post date:** [December 4, 2023, 9:50pm UTC](https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914/3 "2023-12-04T21:50:48Z")

</div>

Thanks for the clarification, Leah! Most projects of mine are using FMOD Studio 2.02, but some are on 2.01, so the desire for a launcher is purely to free up some brainspace remembering which are the older projects.

---

<div class="post-metadata">

**Author:** ![Leah\_FMOD](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/leah_fmod/32/3685_2.png) [@Leah\_FMOD](https://qa.fmod.com/u/Leah_FMOD)\
**Post date:** [December 4, 2023, 10:32pm UTC](https://qa.fmod.com/t/managing-multiple-projects-using-different-fmod-versions/20914/4 "2023-12-04T22:32:02Z")

</div>

Understandable. Unfortunately I can’t offer any workaround _in_ FMOD Studio besides the fact that a project’s major version is displayed when viewing it in Recent Projects in the Welcome window, or from File → Open Recent.
