max fsb size


(Dan) #1

is there a max fsb size? what are the limits of fsb files?

We are on our 3rd dlc loading 74 fsb’s. we are now running into issues with possible fsbs not loading and or fev mis match errors that happen in one branch but not in another. We’ve scrubbed and combed through our code and we’re not really getting any where.

We aren’t getting any errors actually loading or reading the FSB files. When we play the audio, some of the sound effects can’t be heard, but when checking the properties of the sound effects and their properties, everything looks correct.

NUM LISTENERS (1)
LISTENER (0)
POSITION (7.088214, 3.540517, -33.947464)
VELOCITY (0.000000, 0.000000, 0.000000)
FORWARD (-0.518347, -0.680172, -0.518346)
UP (-0.480955, 0.733052, -0.480953)

FMOD DEBUG: NAME (scream)
FMOD DEBUG: PITCH (0.041667)
FMOD DEBUG: AUDIBILITY (0.266494)
FMOD DEBUG: LENGTH MS (1930)
FMOD DEBUG: POSITION MS (3)
FMOD DEBUG: INSTANCES ACTIVE (1)
FMOD DEBUG: CHANNELS PLAYING (1)
FMOD DEBUG: PROJECT ID (365)
FMOD DEBUG: SYSTEM ID (1688)
FMOD DEBUG: MEMORY USED (-1)
FMOD DEBUG: MAX WAVE BANKS (1)
FMOD DEBUG: CHANNEL GROUP VOL (0.316228)
FMOD DEBUG: CATEGORY NAME (creature)
FMOD DEBUG: CATEGORY VOLUME (1.000000)
FMOD DEBUG: CATEGORY PAUSED (0)
FMOD DEBUG: CATEGORY MUTED (0)
FMOD DEBUG: INDEX (0)
FMOD DEBUG: PAUSED (0)
FMOD DEBUG: MUTED (0)
FMOD DEBUG: VOLUME (1.000000)
FMOD DEBUG: POSITION (9.372756, 0.000000, -39.842838)
FMOD DEBUG: FMOD_EVENT_STATE_READY (FALSE)
FMOD DEBUG: FMOD_EVENT_STATE_LOADING (FALSE)
FMOD DEBUG: FMOD_EVENT_STATE_ERROR (FALSE)
FMOD DEBUG: FMOD_EVENT_STATE_PLAYING (TRUE)
FMOD DEBUG: FMOD_EVENT_STATE_CHANNELSACTIVE (TRUE)
FMOD DEBUG: FMOD_EVENT_STATE_INFOONLY (FALSE)
FMOD DEBUG: FMOD_EVENT_STATE_STARVING (FALSE)

is there a data capacity?


(Brett Paterson) #2

Hi Dan,
There is no maximum limit for FSB files. if you specify your FMOD Ex version and write to support@fmod.com I can probably go through it with you in more detail.