# Maximum amount of events per project

**URL:** <https://qa.fmod.com/t/maximum-amount-of-events-per-project/14516>\
**Category:** FMOD Studio\
**Created:** [April 1, 2019, 6:17pm UTC](https://qa.fmod.com/t/maximum-amount-of-events-per-project/14516 "2019-04-01T18:17:11Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Uchuujin](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/uchuujin/32/235_2.png) [@Uchuujin](https://qa.fmod.com/u/Uchuujin)\
**Post date:** [April 1, 2019, 6:17pm UTC](https://qa.fmod.com/t/maximum-amount-of-events-per-project/14516/1 "2019-04-01T18:17:11Z")

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Greetings!

Is there any restriction to amount of sound events per project? Like, in fmod designer it was 8192 events (13 bit event adress) or 16384 events (14 bit event adress). Or, maybe another restrictions?

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 1, 2019, 11:45pm UTC](https://qa.fmod.com/t/maximum-amount-of-events-per-project/14516/2 "2019-04-01T23:45:48Z")

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There is no upper limit on the number of events an FMOD Studio project can contain.

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**Author:** ![Uchuujin](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/uchuujin/32/235_2.png) [@Uchuujin](https://qa.fmod.com/u/Uchuujin)\
**Post date:** [April 2, 2019, 10:28pm UTC](https://qa.fmod.com/t/maximum-amount-of-events-per-project/14516/3 "2019-04-02T22:28:19Z")

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Thank you )
