# Maximum buffer size in WebGL?

**URL:** <https://qa.fmod.com/t/maximum-buffer-size-in-webgl/24575>\
**Category:** Unity\
**Tags:** unity\
**Created:** [October 20, 2026, 10:06pm UTC](https://qa.fmod.com/t/maximum-buffer-size-in-webgl/24575 "2026-10-20T22:06:37Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![EdGray](https://avatars.discourse-cdn.com/v4/letter/e/bbe5ce/32.png) [@EdGray](https://qa.fmod.com/u/EdGray)\
**Post date:** [October 20, 2026, 10:06pm UTC](https://qa.fmod.com/t/maximum-buffer-size-in-webgl/24575/1 "2026-10-20T22:06:37Z")

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2.2.17 & Unity 2022.3

To minimise audio stutter in our WebGL build I’ve been trying to push the buffer up, however there seems to be an upper ceiling to this which, when crossed, puts the buffer back down to default. I tested this by putting in a stupid setting like 12x1024. In Editor the audio is hilariously delayed yet after building and running in browser the audio is back in sync again, indicating that it’s gone back to the default of 4x512. Is there a definitive answer for the biggest buffer we can use on WebGL please?
