# Maximum XMA/AT9 DSP codec pool size is 256

**URL:** <https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475>\
**Category:** Unreal Engine\
**Created:** [February 19, 2020, 11:14am UTC](https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475 "2020-02-19T11:14:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Moonycat](https://avatars.discourse-cdn.com/v4/letter/m/e0b2c6/32.png) [@Moonycat](https://qa.fmod.com/u/Moonycat)\
**Post date:** [February 19, 2020, 11:14am UTC](https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475/1 "2020-02-19T11:14:11Z")

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Hi everyone,

I’m facing an issue where I can’t have sound on consoles.

I’m having this error :

- Maximum XMA DSP codec pool size is 256 (for X1)
- Maximum AT9 DSP codec pool size is 256 (for PS4)

Does that sound familiar to you guys ?

Best regards,

Alex

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<div class="post-metadata">

**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [February 25, 2020, 12:51am UTC](https://qa.fmod.com/t/maximum-xma-at9-dsp-codec-pool-size-is-256/15475/2 "2020-02-25T00:51:07Z")

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The UE4 integration will set the codec pool size to the same value as the `RealChannelCount` as each real channel will require a codec. Because of this, RealChannelCount on Xbox One and PS4 cannot exceed 256.
