# MediaPlayer with binaural audio and headtracking, audio-only

**URL:** https://qa.fmod.com/t/mediaplayer-with-binaural-audio-and-headtracking-audio-only/16740
**Category:** FMOD Studio
**Created:** [February 12, 2021, 8:06am UTC](https://qa.fmod.com/t/mediaplayer-with-binaural-audio-and-headtracking-audio-only/16740 "2021-02-12T08:06:00Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![calp](https://avatars.discourse-cdn.com/v4/letter/c/ccd318/32.png) [@calp](https://qa.fmod.com/u/calp)
#### Post date: [February 12, 2021, 8:06am UTC](https://qa.fmod.com/t/mediaplayer-with-binaural-audio-and-headtracking-audio-only/16740/1 "2021-02-12T08:06:00Z")

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Hi,

I hope this is the right place for such a question:

I am producing binaural audio with SpatRevolution. Now I want the listener to be able to listen to the stuff with headtracking (fixed position in the room, just yaw-pitch-roll). All audio-only, no graphics/video (except some GUI stuff like play - stop, etc.)  
At the end I want maybe a standalone app / player, a smartphone / tablet app, and something that can run on a website.  
As I want to use SpatRevolution for mixing, I thought I could use Ambisonics-B-Format as destination format, put this in FMOD and do the rendering with headtracking at runtime.

As I am completely new to FMOD (and all the other stuff): Does anyone know if this is possible with FMOD? Should I use FMOD Studio or would FMOD Core be the better solution?

Has anyone done something similar and can give me a brief instruction or, if available, some hints where I can get more information on this?

Thanks a lot in advance!

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### Author: ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)
#### Post date: [February 16, 2021, 12:36am UTC](https://qa.fmod.com/t/mediaplayer-with-binaural-audio-and-headtracking-audio-only/16740/2 "2021-02-16T00:36:20Z")

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> [@calp](#):
>
> As I am completely new to FMOD (and all the other stuff): Does anyone know if this is possible with FMOD?

While FMOD Studio does not directly support Ambisonics, the third party Resonance Soundfield plug-in does support that format. Documentation on using that plugin effect in FMOD Studio is included in the Resonance Audio documentation, [here](https://resonance-audio.github.io/resonance-audio/develop/fmod/getting-started.html).
