# Memory Usage Tracking

**URL:** <https://qa.fmod.com/t/memory-usage-tracking/16173>\
**Category:** Unity\
**Created:** [September 11, 2020, 8:58pm UTC](https://qa.fmod.com/t/memory-usage-tracking/16173 "2020-09-11T20:58:07Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jamesguintu](https://avatars.discourse-cdn.com/v4/letter/j/e79b87/32.png) [@jamesguintu](https://qa.fmod.com/u/jamesguintu)\
**Post date:** [September 11, 2020, 8:58pm UTC](https://qa.fmod.com/t/memory-usage-tracking/16173/1 "2020-09-11T20:58:07Z")

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What is the preferred method for understanding the memory footprint at any given snapshot in time for FMOD Resources and sound banks? The Unity Memory Profiler does not have any info that I can find for tracking FMODs footprint. We want to create a memory budget for our game and would like to understand FMODs impact.

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**Author:** ![mathew](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mathew/32/431_2.png) [@mathew](https://qa.fmod.com/u/mathew)\
**Post date:** [September 14, 2020, 3:42am UTC](https://qa.fmod.com/t/memory-usage-tracking/16173/2 "2020-09-14T03:42:07Z")

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The best way to look at memory usage over time is with the FMOD Studio profiler, capture some game play and look at memory usage break down for events (sample data vs instance data). This is a 2.1 feature, in case you are using 2.0).
