# Mic Input with Unity and C#

**URL:** <https://qa.fmod.com/t/mic-input-with-unity-and-c/15953>\
**Category:** Unity\
**Tags:** unity, csharp\
**Created:** [July 8, 2020, 8:42pm UTC](https://qa.fmod.com/t/mic-input-with-unity-and-c/15953 "2020-07-08T20:42:35Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cameron-fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/cameron-fmod/32/261_2.png) [@cameron-fmod](https://qa.fmod.com/u/cameron-fmod)\
**Post date:** [July 21, 2020, 1:15am UTC](https://qa.fmod.com/t/mic-input-with-unity-and-c/15953/2 "2020-07-21T01:15:13Z")

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It looks like you have made some progress:

> [@Mic state when recording](https://qa.fmod.com/t/mic-state-when-recording/15977):
>
> Hey there, I recently posted a question and kept digging further. I now got a mic working with FMOD in Unity, and am able to hear myself. There is some weird stuff happening still though. When I talk thru the microphone, it sounds very distorted. Another odd thing that happens is the recording looping back. So after a little while, I hear the recording of before basically. Feel like I’m getting closer to my endpoint, but currently stuck on the mic sounding distorted and the looping. A comple…

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_[View the full topic](https://qa.fmod.com/t/mic-input-with-unity-and-c/15953)._
