# Modal Synthesis?

**URL:** <https://qa.fmod.com/t/modal-synthesis/18837>\
**Category:** Unity\
**Created:** [June 3, 2022, 11:59pm UTC](https://qa.fmod.com/t/modal-synthesis/18837 "2022-06-03T23:59:51Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![AlexanderC](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/alexanderc/32/3618_2.png) [@AlexanderC](https://qa.fmod.com/u/AlexanderC)\
**Post date:** [June 3, 2022, 11:59pm UTC](https://qa.fmod.com/t/modal-synthesis/18837/1 "2022-06-03T23:59:51Z")

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How can I procedurally create sine waves, combine them and play them?

I have been trying to follow the FMOD documentation but can’t figure it out.

I am totally new to sound and I don’t know how to even begin to approach the implementation

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [June 6, 2022, 3:56pm UTC](https://qa.fmod.com/t/modal-synthesis/18837/2 "2022-06-06T15:56:38Z")

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This is a rather large and complicated project but is doable and I can point you in the right direction.

In the FMOD Studio API installation examples, the Core API example `granular_synth` can show you something similar to what you are describing. However, instead of playing multiple sound files, you can use an oscillator DSP to generate the sine waves you need.

[https://www.fmod.com/resources/documentation-api?version=2.02&page=effects-reference.html#oscillator](https://www.fmod.com/resources/documentation-api?version=2.02&page=effects-reference.html#oscillator)
