# Monitoring events & snapshots in real time in the profiler?

**URL:** <https://qa.fmod.com/t/monitoring-events-snapshots-in-real-time-in-the-profiler/11889>\
**Category:** FMOD Studio\
**Created:** [April 19, 2015, 10:23am UTC](https://qa.fmod.com/t/monitoring-events-snapshots-in-real-time-in-the-profiler/11889 "2015-04-19T10:23:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mferrieu](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/mferrieu/32/22_2.png) [@mferrieu](https://qa.fmod.com/u/mferrieu)\
**Post date:** [April 19, 2015, 10:23am UTC](https://qa.fmod.com/t/monitoring-events-snapshots-in-real-time-in-the-profiler/11889/1 "2015-04-19T10:23:56Z")

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Hi there,

I would like to know if it was possible to monitor which event and which snapshot is played with the profiler connected to game at runtime. Is this feature implemented?  
For now, I can only monitor the overall cpu usage, the loudness, the actives instances etc… Having the confirmation that a snapshot is working well is very critical for me (the changes it makes are very subtle, like reverb parameter changes etc…)

Thanks for your support.

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 22, 2015, 3:13am UTC](https://qa.fmod.com/t/monitoring-events-snapshots-in-real-time-in-the-profiler/11889/2 "2015-04-22T03:13:52Z")

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I’m not sure what version of FMOD Studio you’re using, but in FMOD Studio 1.06.00 and later you can drag any bus (including the input buses that correspond to events) into the profiler in order to observe the behaviour of that bus during live update, including the start and stop of each individual event instance. Let us know if this feature doesn’t give you the information you need.
