# Movie Render Queue (MRQ) not supported?

**URL:** <https://qa.fmod.com/t/movie-render-queue-mrq-not-supported/24501>\
**Category:** Unreal Engine\
**Created:** [September 4, 2026, 8:33pm UTC](https://qa.fmod.com/t/movie-render-queue-mrq-not-supported/24501 "2026-09-04T20:33:59Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lmgarciac](https://avatars.discourse-cdn.com/v4/letter/l/8edcca/32.png) [@lmgarciac](https://qa.fmod.com/u/lmgarciac)\
**Post date:** [September 4, 2026, 8:33pm UTC](https://qa.fmod.com/t/movie-render-queue-mrq-not-supported/24501/1 "2026-09-04T20:33:59Z")

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Are FMOD events not supported by exporting a sequence using Unreal Engine’s Movie Render Queue?

In my case movie exports fine, but every sound that comes from an FMOD source doesn’t play at all in the final render.

UE 5.6  
FMOD Studio 2.03.12

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**Author:** ![li\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/li_fmod/32/6577_2.png) [@li\_fmod](https://qa.fmod.com/u/li_fmod)\
**Post date:** [September 8, 2026, 6:14am UTC](https://qa.fmod.com/t/movie-render-queue-mrq-not-supported/24501/2 "2026-09-08T06:14:29Z")

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Hi,

> [@lmgarciac](#):
>
> Are FMOD events not supported by exporting a sequence using Unreal Engine’s Movie Render Queue?

FMOD audio is not currently supported by Unreal Engine’s Movie Render Queue.

MRQ captures audio from Unreal’s audio mixer, while FMOD uses a separate mixer. As a result, FMOD Events can still be triggered during the render, but their audio output is not captured or included in the final render.
