# Moving my fmod project

**URL:** https://qa.fmod.com/t/moving-my-fmod-project/18369
**Category:** Unity
**Created:** [February 16, 2022, 4:58pm UTC](https://qa.fmod.com/t/moving-my-fmod-project/18369 "2022-02-16T16:58:28Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![NRSsoundDesign](https://avatars.discourse-cdn.com/v4/letter/n/9de053/32.png) [@NRSsoundDesign](https://qa.fmod.com/u/NRSsoundDesign)
#### Post date: [February 16, 2022, 4:58pm UTC](https://qa.fmod.com/t/moving-my-fmod-project/18369/1 "2022-02-16T16:58:28Z")

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Hello, I have implemented steam audio along side Fmod in Unity. But I am getting some errors related to the plugins folders. I suspect it is because my fmod project is located inside my Unity project folder. Is there some way I can safely move my FMOD project out of the unity directory, without breaking it all? Should i just move it out, specify a new project location and then rebuild the banks? What are the best practices for this?

Multiple plugins with the same name ‘phonon\_fmod’ (found at ‘Assets/Fmod/FPS\_Fmod\_Project/Plugins/phonon\_fmod.dll’ and ‘Assets/Plugins/FMOD/platforms/win/lib/x86\_64/phonon\_fmod.dll’). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Multiple plugins with the same name ‘phonon’ (found at ‘Assets/Fmod/FPS\_Fmod\_Project/Plugins/phonon.dll’ and ‘Assets/Plugins/SteamAudio/Binaries/Windows/x86\_64/phonon.dll’). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.

Thanks!  
Nicolai.

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [February 20, 2022, 11:08pm UTC](https://qa.fmod.com/t/moving-my-fmod-project/18369/2 "2022-02-20T23:08:49Z")

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Linking in suggested solution here:

> [@Visual scripting](https://qa.fmod.com/t/visual-scripting/18354/5):
>
> I can see how that would be a problem- you can move your FMOD project outside of the Assets directory, then in the [FMOD Unity Settings](https://fmod.com/resources/documentation-unity?version=2.02&page=settings.html#bank-import) you can set your path to the new location.
