# Moving my fmod project

**URL:** https://qa.fmod.com/t/moving-my-fmod-project/18369
**Category:** Unity
**Created:** [February 16, 2022, 4:58pm UTC](https://qa.fmod.com/t/moving-my-fmod-project/18369 "2022-02-16T16:58:28Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![jeff\_fmod](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/jeff_fmod/32/1766_2.png) [@jeff\_fmod](https://qa.fmod.com/u/jeff_fmod)
#### Post date: [February 20, 2022, 11:08pm UTC](https://qa.fmod.com/t/moving-my-fmod-project/18369/2 "2022-02-20T23:08:49Z")

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Linking in suggested solution here:

> [@Visual scripting](https://qa.fmod.com/t/visual-scripting/18354/5):
>
> I can see how that would be a problem- you can move your FMOD project outside of the Assets directory, then in the [FMOD Unity Settings](https://fmod.com/resources/documentation-unity?version=2.02&page=settings.html#bank-import) you can set your path to the new location.

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