# Multi Instrument Sequential Global Scope "Reset"

**URL:** <https://qa.fmod.com/t/multi-instrument-sequential-global-scope-reset/22862>\
**Category:** FMOD Studio\
**Created:** [April 29, 2025, 11:09pm UTC](https://qa.fmod.com/t/multi-instrument-sequential-global-scope-reset/22862 "2025-04-29T23:09:30Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![MLaudio](https://avatars.discourse-cdn.com/v4/letter/m/ed8c4c/32.png) [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Post date:** [April 29, 2025, 11:09pm UTC](https://qa.fmod.com/t/multi-instrument-sequential-global-scope-reset/22862/1 "2025-04-29T23:09:30Z")

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I find myself wanting this option regularly, some sort of cooldown reset timer / threshold for the Sequential Global Scope. So it resets itself to the first asset / event in the multi instrument. Im a bit surprised this doesn’t exist yet in FMOD, unless im missing something obvious 🙂

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**Author:** ![joseph](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/joseph/32/264_2.png) [@joseph](https://qa.fmod.com/u/joseph)\
**Post date:** [April 30, 2025, 3:31am UTC](https://qa.fmod.com/t/multi-instrument-sequential-global-scope-reset/22862/2 "2025-04-30T03:31:09Z")

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I’ll add you to the list of people who’ve requested this feature.

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**Author:** ![MLaudio](https://avatars.discourse-cdn.com/v4/letter/m/ed8c4c/32.png) [@MLaudio](https://qa.fmod.com/u/MLaudio)\
**Post date:** [April 30, 2025, 3:51am UTC](https://qa.fmod.com/t/multi-instrument-sequential-global-scope-reset/22862/3 "2025-04-30T03:51:48Z")

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Right on Joseph thank you. That would be a really handy feature when doing sound(s) that build without a fixed sequential amount and need to reset each time the action takes place in game.
