# Multi instrument won't play some sounds

**URL:** <https://qa.fmod.com/t/multi-instrument-wont-play-some-sounds/15829>\
**Category:** FMOD Studio\
**Created:** [May 31, 2020, 4:11pm UTC](https://qa.fmod.com/t/multi-instrument-wont-play-some-sounds/15829 "2020-05-31T16:11:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![HeathClose](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/heathclose/32/1227_2.png) [@HeathClose](https://qa.fmod.com/u/HeathClose)\
**Post date:** [May 31, 2020, 4:11pm UTC](https://qa.fmod.com/t/multi-instrument-wont-play-some-sounds/15829/1 "2020-05-31T16:11:56Z")

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Even if I set a sound to 100% after just pulling in the sounds, 2 sounds I just downloaded form [FMOD.io](http://FMOD.io) won’t play…

foliage\_dead\_branches\_thicket\_rustle\_04.wav  
foliage\_dead\_branches\_thicket\_rustle\_07.wav

I have 4 in a multi instrument, 1, 2, 4, and 7 and every time it’s 4 or 7’s turn to play, nothing happens… it just doesn’t play it… it’s not playing with silence or would I see the playhead scrub the instrument, it just skips playing if it’s their turn…

even if I put them in their own tracks, they don’t play…

![NoSound](https://canada1.discourse-cdn.com/flex036/uploads/fmod/original/2X/6/6f439c30fcfc8816e5f2ba0b57d31bdca44bb965.gif)

any ideas?

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**Author:** ![richard\_simms](https://yyz2.discourse-cdn.com/flex036/user_avatar/qa.fmod.com/richard_simms/32/261_2.png) [@richard\_simms](https://qa.fmod.com/u/richard_simms)\
**Post date:** [June 9, 2020, 2:06am UTC](https://qa.fmod.com/t/multi-instrument-wont-play-some-sounds/15829/2 "2020-06-09T02:06:35Z")

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Are you able to preview these assets in the deck when selected? When you select the instrument that doesn’t play (instrument 4 or 7) is there any probability enabled in the “Trigger Behavior” section in the deck?

Could you also open the console and see if any errors are being thrown?
